Core gameplay locked in
Capture, recruit, squad orders, killstreaks, revive and carry all pass our full play test, averaging 91 fps on Frontline.
A third-person squad shooter where every bunker you capture gives you soldiers to command. Take the city one fortified position at a time.
Every match starts the same way: you, alone, behind enemy lines. What happens next is up to you.

Fight your way into an enemy bunker and hold the zone until it flips to your side.

Fighters rally to every bunker you take. Bigger bunkers bring more, up to 30 soldiers.

Send your squad to follow, hold, attack or garrison, from the field or the tactical map.

The enemy comes back for what you took. Dig in, call in support and hold the line.
Your recruits are not along for the ride. Split your army into squads and give each its own orders, on the move or from the command centre, where you can read the whole front and move soldiers between squads.

Every bunker you hold can grow, one level at a time, from a sandbagged outpost to a full fortress with gun nests, a mortar pit and a field hospital. Lose it and the enemy knocks it back down a level.
Playable
Twelve killstreaks to choose from. Take three into each match and earn them in the field. A few of them:

A cargo plane passes low and paratroopers drop in to join your army.

An automated turret that tracks and fires on attackers by itself.

An automated tank that rolls out and engages the enemy on its own.

Mark a target and call down fire from above.

A parachute crate with ammo and gear lands where you need it.

Put a drone overhead and see enemy movement on the map.
Every shot is captured in game from the current build. Click any image to see it full size.








Every bunker you take puts a target on your back. The enemy counterattacks, and the squad you built is all that stands between you and losing it.
What you can play now, what we are building, and what comes later. We only call something playable when it is in the build.
Capture, recruit, squad orders, killstreaks, revive and carry all pass our full play test, averaging 91 fps on Frontline.
A fresh pass on the town map, with new lighting and new places to fight over.
The official site is up. Next up: the first trailer and our Steam page.
Our Steam page is on the way. Wishlist it to hear first when the demo drops.
Get an email when playtests open. Only your email address is stored, and only for this.