Squad shooter · Bunker warfare · PC

RAIDERS:FREEDOM

Start with nobody. Take a bunker. Build an army.

A third-person squad shooter where every bunker you capture gives you soldiers to command. Take the city one fortified position at a time.

30Soldiers at most
9Bunker upgrade levels
3 of 12Killstreaks per loadout
$0Pay-to-win
Operation briefing

One soldier. One city. Four objectives.

Every match starts the same way: you, alone, behind enemy lines. What happens next is up to you.

Assaulting a sandbagged enemy bunker
01

Capture

Fight your way into an enemy bunker and hold the zone until it flips to your side.

A squad advancing down a harbor street
02

Recruit

Fighters rally to every bunker you take. Bigger bunkers bring more, up to 30 soldiers.

The command centre tactical map
03

Command

Send your squad to follow, hold, attack or garrison, from the field or the tactical map.

A squad defending a position under fire in Frontline Town
04

Hold

The enemy comes back for what you took. Dig in, call in support and hold the line.

Squad command

Your squad. Your orders.

Your recruits are not along for the ride. Split your army into squads and give each its own orders, on the move or from the command centre, where you can read the whole front and move soldiers between squads.

  • FollowStay on you and fight at your side.
  • HoldLock down a position and cover it.
  • AttackPush a target you mark on the field or the map.
  • GarrisonMan a captured bunker and its guns.
  • RouteDraw a path on the map, or mount up in a vehicle.
Tactical netBunkers held: 0/3
Illustration, not gameplay
The real in-game command centre: a tactical map with bunkers, squad orders and an intel panel
In game: the command centre
Bunker upgrades

From outpost to fortress

Every bunker you hold can grow, one level at a time, from a sandbagged outpost to a full fortress with gun nests, a mortar pit and a field hospital. Lose it and the enemy knocks it back down a level.

Playable

1Outpost
2Fortified
3Armed
4Radar
5Stronghold
6Gun Nests
7Mortar Pit
8Field Hospital
9Fortress
Arsenal

Pick three. Change the fight.

Twelve killstreaks to choose from. Take three into each match and earn them in the field. A few of them:

Playable

Reinforcement Drop

A cargo plane passes low and paratroopers drop in to join your army.

Playable

Sentry Defense System

An automated turret that tracks and fires on attackers by itself.

Playable

Unmanned Mini Tank

An automated tank that rolls out and engages the enemy on its own.

Playable

Airstrike

Mark a target and call down fire from above.

Playable

Supply Drop

A parachute crate with ammo and gear lands where you need it.

Playable

UAV

Put a drone overhead and see enemy movement on the map.

Field intel

From the front

Every shot is captured in game from the current build. Click any image to see it full size.

A squad under fire around a captured pickup in Frontline Town
01Frontline Town
Assaulting a sandbagged bunker in a Syrian village
02Bunker assault
A reinforcement drop on the desert front
03Reinforcement drop
A firefight between harbor buildings
04Harbor firefight
A truck convoy pushing through the desert
05Convoy push
A wide view over the desert town
06Desert town
A cargo plane flying low over the harbor
07Supply run
Fighting an enemy sentry gun in the desert
08Sentry fight
Reinforcements inbound

Hold the line.

Every bunker you take puts a target on your back. The enemy counterattacks, and the squad you built is all that stands between you and losing it.

Roadmap

Where the war is going

What you can play now, what we are building, and what comes later. We only call something playable when it is in the build.

Playable now
  • Bunker ControlThe core Skirmish mode: capture, recruit, command and hold.
  • Squad commandField orders and the command centre map.
  • Bunker upgradesNine levels, from outpost to fortress.
  • KillstreaksPick 3 of 12, including Airstrike, Reinforcement Drop, Sentry Defense and the Mini Tank.
  • Last stand and reviveFight from the ground, revive and carry teammates.
In development
  • More killstreaksThe rest of the twelve are still in testing.
  • More Skirmish modesNew ways to fight over the same ground.
  • More mapsFrontline Town and maps built for bunker warfare.
Planned
  • Local split-screenCo-op against the AI first, then head-to-head.
  • CampaignA story of a civilian resistance taking back its city.
  • Online multiplayerSquad battles with friends through Steam.
Dev log

Latest from the front

Core gameplay locked in

Capture, recruit, squad orders, killstreaks, revive and carry all pass our full play test, averaging 91 fps on Frontline.

Frontline Town gets a new look

A fresh pass on the town map, with new lighting and new places to fight over.

raidersfreedom.com is live

The official site is up. Next up: the first trailer and our Steam page.

Steam

Wishlist the game

Our Steam page is on the way. Wishlist it to hear first when the demo drops.

Testers

Join the tester list

Get an email when playtests open. Only your email address is stored, and only for this.